My earliest PC gaming memories are haunted by a shipwrecked sailor, stuck on a desert island. For the longest time I couldn’t remember who this spectre of my gaming past was. His bedraggled appearance and amusing antics – building sand castles and feuding with a seagull that wanted to sit on his hat – didn’t belong to the first level of the original Duke Nukem (which I never got past), or any other childhood favourites.
Not Chopper Commando, not Lighthouse: The Dark Being, and not Quest for Glory. This mystery sailor remained shipwrecked in my brain, and after years of ignoring him, I finally dedicated myself to unravelling the mystery on a slow afternoon: his name was Johnny Castaway, and he wasn’t actually from a game at all, but instead a screensaver released in 1992 by Sierra On-Line.
A GAME IN SCREENSAVER CLOTHING
Screensavers are nearly forgotten today. Older gamers may fondly remember flying toasters and tangled masses of colourful pipes, but modern displays have no need to prevent burn-in like now-obsolete plasma and CRT monitors. But Johnny Castaway didn’t share much in common with the typical ’90s screensaver. When it was released in 1992, Johnny Castaway marketed itself as “the world’s first storytelling screensaver” and the description was apt. Stuck on a desert island with a single coconut tree, Johnny was a bearded man in shorts and a sea captain’s hat. Every time the screensaver would start, you would get a glimpse into Johnny’s ongoing predicament, watching as he climbed his tree for coconuts, tried to start a fire and failed at fighting off a seagull.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios