The world of superheroes and supervillains is one of dual identities. Suicide Squad: Kill The Justice League is no different, the latest showcase since the leaked screenshot of the loot-based inventory only emphasising that. It’s a game with a cosmetic items battle pass, a gear score made up of equipment that has a bunch of little stat percentage numbers, and a constant online connection. On the other hand, it looks incredibly slick to play, with a compelling, well-produced story.
We saw plenty of the game in action during a recent presentation. While Rocksteady Studios seemed confident in the production values behind its four-player sandbox, an undercurrent of anxiety was detectable with regard to other aspects of the game. After all, this is an online game launching in the wake of high-profile shutterings of several close competitors such as Marvel’s Avengers, and coming out right after the loot-heavy, multiplayer Batman spin-off Gotham Knights (oddly, also from Warner Bros), which received a very lukewarm reception.
We’ve known for some time that Rocksteady’s latest follows on five years after Batman: Arkham Knight, though that timing’s always felt played down – until now, when it’s started to become repeated like a mantra. There’s perhaps concern that the wild success of the Arkham games won’t automatically lead to fans picking this one up, given how different it looks. It’s not helped by the way Gotham Knights poached Arkham Knight’s cliffhanger story where Batman apparently dies, that game dealing with his death, while in Suicide Squad he’s simply alive (albeit brainwashed by Braniac).
THE GUN SHOW
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird