Greetings, traveller. Have you heard the tale of the adventurer who spent a whole day levitating from balcony to balcony in the capital of Vernworth, looting chest after chest? Or of the one who fought off a legion of lizard-like saurians by flinging the corpses of their scaly comrades back at them? Or of the one who rode a minotaur off a cliff and into the salty clutches of the forbidden brine?
Dragon's Dogma 2 is an open world adventure like little else. At a glance the map might make you think of the likes of Assassin's Creed or Elden Ring, but in truth this is more of a dynamic sandbox, designed so you can be let loose on the world to discover your own adventure. After your heart is stolen by a dragon, you're declared the prophesied Arisen, destined to face the drake in battle to save the kingdom - but the journey to that battle, how you build your strength and skills, and how you help (or indeed, don't) the people you meet on the way is a journey you can call your own. You'll be eager to share anecdotes of both your adventures and misadventures with friends, with no two players' quests ever being quite alike.
WINGING IT
One early quest prompts you to sneak into a castle at night without drawing the attention of the guards. When they reach this point, one member of Team PLAY dresses as a noble ready for the masquerade, then plays a game of Metal Gear Solid vision-cone avoidance to progress past that area. Another of us finds a set of guard's gear and puts it on, passing themself off as one of the castle's defenders. Another simply walks into the castle (permissible by the light of day), finds a corner near to the room that will unlock come nighttime, and waits for their opportunity.
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