Listen, we stan actor Tobin Bell as much as the next horror aficionado, and we're certainly no prudes about gore, but we I never could quite get on with Saw. However, set the murder castle within the confines of an interactive medium and suddenly we're cooking with gas! Though you may want to stash your smokes for this one...
The unfortunates so doomed in this Dark Picture are the staff of flagging production company Lonnit Entertainment. Desperate for a win, the opportunity to shoot in a recreation of 19thcentury serial killer HH Holmes' hotel from hell is too good an opportunity to pass up. Unfortunately, the crew members barely have time to unpack their bags before the walls begin to close in.
The finale of the first season of Supermassive's horror anthology sees the biggest departure from the established formula. Yes, everyone can still live or die depending on your choices but there are a few new mechanical wrinkles in play.
Well, 'new' is perhaps a strong word for mechanics that are well-established outside Supermassive's cinematic oeuvre. For a start, your movement options have been expanded, allowing characters to run, jump, climb, and vault around explorable environments. It's not the most elegant locomotion, with movement being hitched to the post of 'vaguely realistic momentum.' It takes some getting used to, and can make even the simplest block-pushing puzzle feel oddly laborious, but at least now characters have more options beyond taking a leisurely stroll away from danger.
Second, you've now got a limited inventory tied to the D-pad, with each crew member enjoying the utility of character-specific items. Resident Evil or Obscure it is not, but these mechanical additions give this frightfest a fighting chance.
LIGHTS, CAMERA, QTE!
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird