Every legacy sequel raises a simple question: ‘Why?’ Thirteen years after developer Relic Entertainment first introduced us to Captain Titus, Saber Interactive is picking up the chainsword. Creative director Oliver HollisLeick explains why now is the time to return to the front line.
“Games Workshop, over the years, have been approached many times by different companies who wanted to make this game. And from what I understand they never found quite the right developer,” Hollis-Leick begins. “And when we approached them we came to them with a new possibility, which was namely our swarm technology; Saber has a completely proprietary engine.”
As we go hands-on alongside two AI-controlled comrades, the alien tyranid hordes overtake the screen, putting us, and the hardware, through our paces.
“Warhammer 40,000 is an epic universe, and it’s never about small-scale battles between a few people on this side and a few people on that side,” Hollis-Leick tells us. “It’s about the entire vista [being] dominated by warfare. And so because of our swarm technology, we’re able to populate the entire landscape with actual enemies in the sky, on the land.”
CHAINSWORD GANG
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