WARHAMMER 40,000: SPACE MARINE 2
PLAY Magazine UK|October 2024
Up to your pauldrons in science-fiction action
WARHAMMER 40,000: SPACE MARINE 2

Every legacy sequel raises a simple question: ‘Why?’ Thirteen years after developer Relic Entertainment first introduced us to Captain Titus, Saber Interactive is picking up the chainsword. Creative director Oliver HollisLeick explains why now is the time to return to the front line.

“Games Workshop, over the years, have been approached many times by different companies who wanted to make this game. And from what I understand they never found quite the right developer,” Hollis-Leick begins. “And when we approached them we came to them with a new possibility, which was namely our swarm technology; Saber has a completely proprietary engine.”

As we go hands-on alongside two AI-controlled comrades, the alien tyranid hordes overtake the screen, putting us, and the hardware, through our paces.

“Warhammer 40,000 is an epic universe, and it’s never about small-scale battles between a few people on this side and a few people on that side,” Hollis-Leick tells us. “It’s about the entire vista [being] dominated by warfare. And so because of our swarm technology, we’re able to populate the entire landscape with actual enemies in the sky, on the land.”

CHAINSWORD GANG

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM PLAY MAGAZINE UKView all
NOT SO SILENT
PLAY Magazine UK

NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time-read
10+ mins  |
December 2024
Late night with the devil
PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time-read
10 mins  |
December 2024
NCE BITTEN, THRICE SNEAKY
PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time-read
5 mins  |
December 2024
Crimson Desert
PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time-read
3 mins  |
December 2024
Spine
PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time-read
3 mins  |
December 2024
Lost Records: Bloom & RageTape 1
PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time-read
3 mins  |
December 2024
PS5 Pro to launch
PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time-read
3 mins  |
December 2024
Batman: Arkham Asylum
PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time-read
1 min  |
October 2024
The Elder Scrolls Online: Gold Road
PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time-read
3 mins  |
October 2024
Alan Wake 2: Night Springs
PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time-read
2 mins  |
October 2024