Even with the dominance of digital photography, there is still a push to reflect the grounded philosophy from the film era – though this traditional approach is changing as several generations have grown up with a video game console in their hands, and smartphones have led to the global proliferation of cameras. As a result, the criteria for what is considered to be believable and attainable imagery is being redefined, and causing a reshaping of the cinematic visual language.
“There’s got to be a knock-on effect from people growing up with that sort of world,” observes Oscar-winning cinematographer Greig Fraser who shot the pilot for The Mandalorian, which sparked the virtual production craze. “I don’t think every film in 25 years will be a first-person shooter but we’re seeing that with films, like The Revenant, which is immersive and wide angle. I believe that there’s going to be a place for a lot of different styles without a shadow of a doubt.”
In the past, getting access to camera equipment was an expensive proposition, but game engines such as Unreal Engine and Unity are making the virtual alternative an affordable and accessible option. “The best training tool that I could possibly imagine would be someone being proficient in these programs where they can experiment and play to their heart’s desire,” believes Fraser. “And then apply what they’re learning to the real world, but they’ve also got a huge base of knowledge when they get into the virtual world, and know what’s possible and what’s not possible.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot