In Payday’s world, SWAT teams respond instantaneously to blown heist attempts. They pile into banks and museums with license to shoot on sight, and then they pile up in hallways as you and your team of super-thieves gun them down while shuttling riches into a getaway vehicle. You can play Payday 3 like that, but I prefer the harder stealth approach, and my team and I came so close to pulling it off before I blew it.
Payday 3 doesn’t stray far from the decade-old Payday 2. The co-op levels I previewed saw me and three heist-mates case a building, find a way in (front door, guns out is an option), and then complete a series of semirandomized tasks to locate and remove its valuables. In Secure Capital Bank, the loud way into the vault involves collecting bags of thermite from the roof and burning a hole through the second floor. The quiet method is much more complicated, and includes the classic heist movie move of sticking a bank executive’s face into a retinal scanner. That was the last thing I did before everything went sideways.
My team of thieves was made up of Payday novices, including me, and one Starbreeze developer who patiently tried to show us Payday 3’s deeper stealth system. Two stealth attempts ended because another player accidentally threw a grenade, one of the loudest things a person can accidentally do. One ended because a civilian spotted us climbing a fire escape and called the cops. Twice in a museum level I crossed a laser beam while trying to turn off the security system. And one time a guard caught me trying to pick a lock in the lobby of the bank and cuffed me.
YOU CAN’T BE HERE
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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