
Five seconds into my demo of The Callisto Protocol and I’m already slapped with a (very successful) jump scare. A mutant appears from nowhere, tentacles brutally ripping out of its chest as it lets out a blood-curdling scream. Protagonist Jacob hesitates, and the tentacles slosh back into its body. But that’s no sign of safety. It morphs, in an unsettlingly believable way, growing larger, badder, and a whole lot scarier.
Developer Striking Distance wants to keep you on your toes. The team pulled inspiration from Alien Isolation’s stalking antagonist to ensure you almost never feel safe. “Things track you in our game, the grunts sometimes find a way,” chief technical officer Mark James tells me. “They don’t always attack you, they’ll move into a grate and you’ll hear them around you, and they’ll pop up in another grate somewhere else where there’s a better attack spot for them. So they’re looking for spaces in which they can actually make the jump happen, rather than just attacking.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In

SATISFACTORY'S FACTORY CART
Why build factories when you could be doing sick wheelies?

HALF-LIFE 2: SWELTER
Swelter is a Resistance romp through Half-Life 2’s sun-scorched Kazakhstan.

EMBRACE THE CHAOS
SONIC X SHADOW GENERATIONS is a blast from the recent past

IT'S HIT THE FAN
The mistakes every PC gamer has made during an upgrade project

"An unforgettable experience that leaves you lying awake at night"
| thought I'd hung up my hat and pistol, but RED DEAD REDEMPTION changed that

IN THE ZONE
STALKER 2: HEART OF CHORNOBYL is beautiful, brilliant, but a bit busted

REMA KING HISTORY
Over 30 years after the original, CIVILIZATION VII proves Firaxis ain't out of ideas yet

JET STREAM
MICROSOFT FLIGHT SIMULATOR 2024 goes higher, further, and faster

PIXEL PUSHERS
When was the last game worth upgrading your PC for?

AVOWED
Obsidian’s RPG is plenty familiar, but hits the finer details