Was it a dream? No, it was Parcel Corps!" These were the words uttered by Billy Goat Entertainment studio director Will Barr upon showing me the launch trailer for the indie developer's new bicycle adventure game. It was here that I had the pleasure of meeting the team and going hands-on with world-exclusive gameplay for its upcoming release.
It's a mild, gray February morning in Belfast, Northern Ireland. The streets are relatively quiet. Appropriately, a transport strike had been in full effect the previous day meaning no buses or trains were operating. As a result, an influx of cyclists are now on the road.
About ten minutes from the city center, nestled between a realtor and a deli, Billy Goat Entertainment's headquarters can be found. If you didn't know it was there, you wouldn't figure it out from the exterior, as there's no signage or other indication of a games studio hard at work on its next project.
This is all a far cry from the bustling vibrant sunny avenues of New Island where the world of Parcel Corps is found.
Taking inspiration from Jet Set Radio, Sunset Overdrive and Tony Hawk's Pro Skater, players are put in control of one of three bicycle courier corporations competing to become the most profitable business in the land. It's bursting with personality, satirical commentary and an addictive gameplay loop that is easy to lose hours in. This primarily stems from the open-world-like levels (of which there are eight) that offer great nostalgia if you're familiar with Sunset City and Tokyo-to in terms of layout. You'll want to explore every corner, and are rewarded with the most interesting routes found in the upper reaches, rather than on the ground.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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