Retro Gamer - Issue 251
Retro Gamer - Issue 251
Magzter GOLDã§èªã¿æŸé¡ãå©çšãã
1 åã®è³Œèªã§ Retro Gamer ãš 9,000 ããã³ãã®ä»ã®éèªãæ°èãèªãããšãã§ããŸã  ã«ã¿ãã°ãèŠã
1 ã¶æ $9.99
1 幎$99.99 $49.99
$4/ã¶æ
ã®ã¿è³Œèªãã Retro Gamer
1幎 $39.99
ä¿å 33%
ãã®å·ãè³Œå ¥ $4.99
ãã®åé¡ã§
Ultimate Guide: Star Wars: Dark Forces
We speak to Daron Stinnett about his work on the original PC game and discover what Nightdive Studios is planning for its new remaster.
The Making Of: Star Wars: Starfighter & Jedi Starfighter
More Star Wars love as we go behind the scenes of two flight combat games.
The Making Of: Call Of Duty
Jeremy Peel goes behind enemy lines to uncover the origins of the blockbuster series..
Konnichiwa
Iâm writing this a week after my return from Japan. Iâm feeling flat and canât believe itâs already so far behind me.
2 mins
The Making Of Karateka
Game preservation has just gone up a level
4 mins
DARK FORCES
WITH GEORGE LUCAS BUSY PLANNING THE NEXT STAGE OF HIS SCI-FI OPUS AND THE ALL-CONQUERING DOOM FRAGGING GAMERS EVERYWHERE, THE TIME WAS RIGHT FOR A FIRST-PERSON SHOOTER SET WITHIN THE STAR WARS UNIVERSE. WITH A NEW REMASTER RECENTLY ANNOUNCED BY NIGHTDIVE STUDIOS, THE TIME IS ALSO RIGHT TO RETURN TO LUCASARTS' ICONIC GAME
10+ mins
THE MAKING OF STAR WARS STARFIGHTER & JEDI STARFIGHTER
CREATED TO TIE-IN WITH THE STAR WARS PREQUEL TRILOGY, STARFIGHTER AND JEDI STARFIGHTER BROUGHT THE SPIRIT OF EPISODE I AND II TO THE PLAYSTATION 2. DESIGNER TIM LONGO EXPLAINS HOW LUCASARTS CHANNELLED THE MOVIES WITH ITS MISSION-BASED COMBAT FLIGHT SIMS
8 mins
The Official Frogger
IT'S FROGGER, BUT SUPERCHARGED
1 min
KATAKIS
THE COMMODORE 64 WAS HOST TO MANY A GREAT SHMUP, SCROLLING IN ALL DIRECTIONS. ONE OF THE MORE NOTABLE EXAMPLES WAS RAINBOW ARTS' KATAKIS AND IT WAS NOT ONLY FAMOUS FOR ITS HIGH QUALITY BUT ALSO FOR ITS HIGHLY EXTRAORDINARY DEVELOPMENT STORY
10+ mins
Streets Of Rage
FIGHT TOGETHER, FIGHT FOREVER
1 min
LED STORM
CAPCOM'S ARCADE ARCHIVE IS SO STUFFED THAT FOR EVERY MEGA-HIT THERE ARE SEVERAL RELEASES THAT ARE REGULARLY OVERLOOKED. LED STORM IS ONE SUCH TITLE, AND THAT'S A SHAME BECAUSE IT'S A GREAT GAME - OR SHOULD WE SAY GAMES?
7 mins
Street Fighter II: Champion Edition
How NEC's tiny console successfully pulled off the task of hosting the world's biggest fighting game
1 min
Callahan's CROSSTIME SALOON
YOU'LL ENTER IT AS A STRANGER, AND YOU'LL LEAVE AS A FRIEND. JOIN ADVENTURE GAMING LEGEND JOSH MANDEL FOR A BEER OR TWO IN CALLAHAN'S CROSSTIME SALOON: A HILARIOUS, UNSUNG CLASSIC FROM THE LATER YEARS OF THE POINT-AND-CLICK ERA'S GOLDEN AGE...
6 mins
HOGS OF WAR
TREMENDOUS TURN-BASED TACTICS AND VERY BRITISH HUMOUR BUILT HOGS OF WAR A CULT FOLLOWING IN THE YEARS AFTER IT FIRST BROUGHT BACON TO THE BATTLEFIELD. JOIN US ON A RECONNAISSANCE MISSION THAT YIELDS DEVELOPER INSIGHTS AND NEWS OF A REMASTER
8 mins
CALL OF DUTY
THE STORY OF CALL OF DUTY BEGINS NOT AT ACTIVISION, BUT IN THE BOSOM OF ITS CHIEF RIVAL, EA. THE LATTER PUBLISHER HAD TASKED A DEVELOPER NAMED 2015 INC WITH EXPANDING ITS TERRITORY ONTO PC WITH MEDAL OF HONOR: ALLIED ASSAULT
10+ mins
Retro Gamer Magazine Description:
åºç瀟: Future
ã«ããŽãªãŒ: Puzzle & Gaming
èšèª: English
çºè¡é »åºŠ: Monthly
The worldâs best guide to classic gaming, Retro Gamer is the only magazine in the UK thatâs fully dedicated to the halcyon days of classic gaming. If youâve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smithâs Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamerâs mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogamingâs rich and diverse history.
- ãã€ã§ããã£ã³ã»ã«OK [ å¥çŽäžèŠ ]
- ããžã¿ã«ã®ã¿