CREATE A TRIPLE-A GAME IN UNREAL
3D World UK|July 2020
Part 2: References and colour palette
- Rob Redman
CREATE A TRIPLE-A GAME IN UNREAL

Okay! We are set to make a game. We know what the premise is, we have our equipment ready and a good environment to work in, so what’s next? Jump in and start modelling? No! Hold your horses there. As discussed before the key to success is planning, and to that end we need to set out a few things before we begin the actual construction phase.

We need to decide what path the player will take, what obstacles they should encounter, whether there are any shortcuts and the all-important mechanics of the gameplay. However, before we start we need to set the tone. What does the player’s in-game environment feel like, are there any notable visual cues to allow them a sense of familiarity or impending doom? I’m not talking about specific structures here, although important to keep in mind. I’m thinking about colours and their emotional impact.

I’ll add a caveat here. The process I’m describing may apply to indie artists and small studios but can vary wildly, especially as the teams become departments. You are acting as the client, creator, art director, engineer, artist, musician and UX developer. With that in mind, I’m running through this course in a fairly linear process, in an attempt to give you a grounding in the overall story of game development.

Back to the topic in hand, which is the look of the game. The concept and brief define certain aspects of this, so let’s start there and see what we need to add.

We know it’s planet based, in a valley, with varying areas, and that the player needs to travel along a path from point A to point B. We also know it needs to be an open-world but with a fairly clear path for them to follow. There need to be small hints towards either an ancient or alien society.

この蚘事は 3D World UK の July 2020 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は 3D World UK の July 2020 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

3D WORLD UKのその他の蚘事すべお衚瀺
Nvidia GeForce RTX 4080 Super Founders Edition
3D World UK

Nvidia GeForce RTX 4080 Super Founders Edition

On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.

time-read
1 min  |
December 2024
MCU VFX moments
3D World UK

MCU VFX moments

Pros choose their favourite CG shots from the Marvel Cinematic Universe

time-read
4 分  |
December 2024
Nosing around on Fallout
3D World UK

Nosing around on Fallout

We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face

time-read
4 分  |
December 2024
DISCOVER RED GIANT GEO'S HANDY TOOLS
3D World UK

DISCOVER RED GIANT GEO'S HANDY TOOLS

Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation

time-read
4 分  |
December 2024
BUILD AND ANIMATE A FUN-FILLED ROBOT
3D World UK

BUILD AND ANIMATE A FUN-FILLED ROBOT

Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character

time-read
4 分  |
December 2024
DESIGN STRIKING SCULPTS AT SPEED
3D World UK

DESIGN STRIKING SCULPTS AT SPEED

Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary

time-read
4 分  |
December 2024
CREATE A CANYON ENVIRONMENT
3D World UK

CREATE A CANYON ENVIRONMENT

Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets

time-read
4 分  |
December 2024
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
3D World UK

TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE

Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display

time-read
8 分  |
December 2024
Goodbye SAIGON
3D World UK

Goodbye SAIGON

Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer

time-read
5 分  |
December 2024
IMPRESSIONISTIC REALISM
3D World UK

IMPRESSIONISTIC REALISM

Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot

time-read
6 分  |
December 2024