How a team of futurists went back in time to make the most intriguing Call Of Duty in years
This is Call Of Duty: World War II in microcosm. Schofield and his fellow Sledgehammer studio head Michael Condrey made their name as futurists: from the alien horrors of Dead Space to the boost-jumping exoskeletons of Call Of Duty: Advanced Warfare, the pair have spent the past decade sketching futuristic universes into existence from scratch. Now, they’re returning to the past, to the conflict on which Call Of Duty’s reputation was formed. It’s a process that has turned them from futurists into historians; it is a job that has involved a couple of years of meticulous research of one of the most bloody conflicts in history. But there is also an emotional connection, a personal one, a family one – something felt not just by Schofield, but by most of the studio, and many of the game’s likely players.
この記事は Edge の July 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は Edge の July 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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