OXM TALKS EXCLUSIVELY TO GUNFIRE GAMES TO DISCOVER HOW FURY’S MISSION TO CAPTURE THE SEVEN DEADLY SINS IS THE MOST AMBITIOUS DARKSIDERS GAME YET
“Honestly, at the end of Darksiders II we were told fairly early on that we wouldn’t be making a Darksiders III for a while,” says David Adams, game director at Gunfire Games, as OXM chats to the studio about the game. The team had started work on a new project (“it was really cool,” said Adams), but when THQ folded, Vigil couldn’t find a buyer and was forced to close. The team split, with many coming together to form Gunfire Games. “When we first started Gunfire, pretty much everybody [here] had come over from Vigil,” explains Adams. “Since then we’ve hired more people that didn’t work there originally, but even now I’d say we have around 50 people total, and probably 30-35 of those are originally from Vigil.” What he’s trying to say is that the team knows what it’s doing. Gunfire has got this.
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OXM gets hands-on with the latest resi reboot to take on the seriesâ biggest ever threat, nemesis Chris Burke
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TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
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