Q&A
Xbox: The Official Magazine|October 2018

We speak to Jonathan Dumont, creative director on assassin's creed odyssey, about player choices, romance and staying true to history.

Q&A

What made you decide to go with the branching choices for Odyssey?

We felt that giving our players a new way to explore history and a new way to really connect with the main character’s action was taking the next step into transforming the Assassin’s Creed franchise into a full RPG We wanted your choices to give you not necessarily a different outcome like in the main storyline, but you always think about what you’re going to say and embrace different roles so we all come into a game having different expectations. the game has a base personality and an expressive personality – it gives you the fantasy of being a mercenary from Sparta and then allows you to play that as you are, so if you want to be a mercenary doing things for money or if you want to be more compassionate like a hero you can do both. it allows you to really interject yourself into the story and make it your own odyssey

it’s quite a change development wise – what challenges has changing that structure brought to development?

first of all we had to create a tool to allow us to do this so we created our own dialogue tool that enabled us to go from around three to four hours of pure cinematic where you don’t have an input, to having over 30 hours of dynamic dialogue with player choices. so it’s something where we can get an automatic generation based on the lines that we have and then our cinematic team can retouch everything and really create scenes that are interesting.

この記事は Xbox: The Official Magazine の October 2018 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Xbox: The Official Magazine の October 2018 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

XBOX: THE OFFICIAL MAGAZINEのその他の記事すべて表示
Zombie Army 4: Dead War
Xbox: The Official Magazine

Zombie Army 4: Dead War

Schlocky shooter hits its target, but runs out of Ammo

time-read
6 分  |
April 2020
Xbox: The Official Magazine

My Bloody Valentine

OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke

time-read
10+ 分  |
April 2020
Xbox: The Official Magazine

The History Of Multiplayer On Xbox

Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles

time-read
9 分  |
April 2020
Xbox: The Official Magazine

Joe Madureira King Of The Hell

With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games

time-read
7 分  |
April 2020
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Xbox: The Official Magazine

WHY I LOVE... LOS SANTOS' CRIMINAL TRIO

Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer

time-read
3 分  |
April 2020
Xbox: The Official Magazine

Lifting the lid on Series X's launch

With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One

time-read
6 分  |
April 2020
Rugby 20
Xbox: The Official Magazine

Rugby 20

FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS

time-read
4 分  |
April 2020
Darksiders Genesis
Xbox: The Official Magazine

Darksiders Genesis

TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE

time-read
3 分  |
April 2020
Xbox: The Official Magazine

Outriders

The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham

time-read
5 分  |
April 2020
BEST SPIDERS ON XBOX
Xbox: The Official Magazine

BEST SPIDERS ON XBOX

Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox

time-read
5 分  |
April 2020