How Valve cracked open the FPS formula and then put it back together in Half-Life 2.
Gordon Freeman has nothing to say. Well, not verbally anyway. As one of gaming’s best-known silent protagonists, he has no syllables to utter and no quips to dispense. Freeman’s lack of chat is a deliberate black hole of meaning. And yet that’s exactly what Valve needed to craft an FPS renowned for storytelling as much as shooting.
Freeman, you see, is the perfectly engineered observer and vessel. Here is a character so flimsy that his silhouette slips away from your mental grasp like soap in the bath, leaving behind only a crowbar, a pair of glasses and a HEV suit. Even his face is a disturbingly literal interpretation of the everyman, based on a recombination of male Valve employees (he has no full in-game model). He is silent so that Valve’s world can speak. He is transparent so that your immersion in its action and its story remain uninterrupted.
And what a scenario you are drawn into. Freeman is brought out of stasis after his take-it-or-leave-it job offer at the end of the first game to find that Portal storms have ravaged the planet and Earth has surrendered to the otherworldly Combine following total defeat in the Seven Hour War. Humanity’s reign is done, as you can clearly see etched into the faces of the cowed peons that filter through the dilapidated train station you alight into. All that’s left is to stick one in the fat folds of your new telepathic slug oppressors.
Points insertion
ãã®èšäºã¯ Xbox: The Official Magazine ã® January 2017 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ Xbox: The Official Magazine ã® January 2017 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the seriesâ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thqâs downfall and making hellish action games
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Swapping between Grand Theft Auto Vâs trio of crooks makes the sandbox classicâs missions truly killer
Lifting the lid on Series X's launch
With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen consoleâs launch and what it means for Xbox One
Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
BEST SPIDERS ON XBOX
Spiders suck. We donât care how many flies they scoff each year; weâd rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox