How a group of SingStar and VR veterans are finding inspiration beyond games
Videogames can be peculiarly hidebound creatures, dominated by conventions that are opaque to outsiders, in thrall to a small collection of pop-culture precedents, from Tolkien to Aliens. One of the less-sung benefits of latter-day virtual and augmented reality technology has been to let in a bit of fresh air – multiplying the points of contact with other artists and industries, all lured by the idea of entertainment platforms that set less store in questions of skill or dexterity. Few developers have embraced this opportunity like Dream Reality Interactive, the White City, London-based independent founded by ex-Sony London studio director David ranyard in 2016.
During its short life, Dream Reality has covered plenty of ground, much of it familiar territory. It has developed a beautiful and usefully platform-agnostic VR maze game, Arca’s Path, in which players guide an orb with their eyes, and a charming mobile AR puzzler, Orbu, in which you slingshot critters around verdant obstacle courses. But it has also looked for collaborators beyond videogames, teaming up with the Natural History Museum and Factory 42 to create the VR app Hold The World, in which users handle whale bones and fossils under the eye of a holographic David Attenborough. It has contributed to Bounce Works’ Apart Of Me, a mobile game designed to help young people cope with bereavement, and is embroiled in a number of projects for healthcare practitioners and educators.
Much of this reflects the polymathic persona and career of Ranyard himself, a garrulous son of Sheffield who has never quite fit the executive stereotype. Before entering the world of gaming as a programmer on This Is Football, he ran a vintage clothing store and played in a band, releasing two albums with Warner Bros-owned China Records. Despite leaving school at the age of 16, he also managed to complete a PhD in artificial intelligence at the University of Leeds.
この記事は Edge の May 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の May 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image