This year, for the first time, Gamescom had him – and gave him headline billing with the inaugural Gamescom: Opening Night Live broadcast – and it is probably just as well. Elsewhere this was a case of recent history broadly repeating. While Sony did deign to show up to the Cologne event after spending E3 week with its collective trotters up, this was a half-arsed sort of return that does little to dispel the worrying notion that Sony is running down the generation on a combination of fumes and hubris. Yes, Kojima brought down the curtain on Opening Night Live with an extended look at Death Stranding, but you felt that was driven more by Keighley than the platform holder. There was a booth, sure, but little in the way of news. Kojima aside, the biggest announcement – if you could call it that – was also on Keighley’s stage. The likeable young developer Jack Attridge revealed that his studio Flavourworks’ debut release, the live-action game Erica, was immediately launching on the PlayStation Store. Erica was announced at Paris Games Week in 2017 and has received almost zero promotional support since. Was Sony back? Yes. Are we still worried? You bet.
この記事は Edge の November 2019 版に掲載されています。
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この記事は Edge の November 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
BONAPARTE: A MECHANIZED REVOLUTION
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TOWERS OF AGHASBA
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Vampire Survivors
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The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart