Inside the decade-long development of Kingdom Hearts III – a tale of how collaboration and determination can achieve the impossible.
Indeed, it’s taken years – more than ten of them – to make it happen. This is the result of a painstaking collaboration between Square Enix and The Walt Disney Company, two sets of very different but equally perfectionist creators. Keeping both sides happy is no easy task: Disney is not exactly famed for its laissez-faire approach to its IP portfolio. Square, meanwhile, is protective of its own carefully constructed worlds, the Kingdom Hearts universe in particular cherished by a legion of fans who connect deeply to its story.
So yes, the collaboration took a while. The endless back-and-forth between artists and their own ideas of what this game should be, an unexpected change of engines early on in development, the sheer size of the team required to make a Kingdom Hearts game more open than any previous series entry – all of this further complicated an already complex project. And then there’s Tetsuya Nomura, a man so committed to his vision of the perfect Disney RPG that unless it’s exactly right, he’d rather it didn’t exist at all.
この記事は Edge の February 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は Edge の February 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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