The Polish studio behind The Witcher series tells Tom May about its move to sci-fi and why it’s the fans that matter
With all this creative activity, a wide variety of artists are needed at the Warsaw-based firm, says character art director PaweÅ‚ Mielniczuk. “Our artists’ specialities range from concept design, to organic and hard surface modelling, to level design, to cinematic and gameplay animation, to promo and DTP art,” he says.
At time of writing, the team is working on designing and delivering all characters, weapons and vehicles for Cyberpunk 2077. “Characters are mostly painted and photobashed, weapon design mixes 2D and 3D art, while vehicles are designed entirely in 3D from the very beginning,” explains PaweÅ‚. “Designs are then forwarded to character, weapon or vehicle artists to be further defined and polished during modelling stages.”
WIDE SPECTRUM OF COLOURS
Artists work across a range of visuals styles, but one common characteristic is a strong focus on colour. “In both The Witcher’s dark fantasy setting and the dystopian world of Cyberpunk 2077, we believe the spectrum of colours should be just as wide as our characters’ spectrum of grey morality,” says PaweÅ‚. The studio also takes pains to get the look of its characters right. “Until we create a character that we truly love, we keep working on them,” he stresses. “When it comes to character designs, we never have deadlines.”
この記事は ImagineFX の January 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は ImagineFX の January 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
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First Impressions
The artist talks about his journey into the mythological world