What makes a great computer game? for some it’s the cut and thrust of the action, while for others it’s the problem-solving and interactivity involved. However, for a game to go down in legend these days it’s really about developing a truly immersive environment. that’s why the skills of hugely talented concept artists like Donglu Yu are so valuable to the gaming industry. Based at Ubisoft in Montréal, Canada, Donglu’s creativity has helped shape the Assassin’s Creed franchise – arguably the most visually appealing and immersive video game series of all time.
“The video games industry is becoming more and more competitive, both in terms of becoming a concept artist and making successful, triple-A products,” says Donglu. “Concept art has never just been about creating beautiful paintings. it’s about finding design ideas, exploring visual and thematic variety in order to enhance the player’s experience. And for me, that’s really the fun and challenging part of my job.”
Players around the world certainly have her to thank for the atmosphere generated in titles like Assassin’s Creed: Brotherhood (2010), set in a richly envisaged late-15th century, or Assassin’s Creed iV: Black flag (2013). the latter is one of Donglu’s favourites and took the dark intrigue of the series to a whole new level with an 18th century setting and colonialism and piracy as key themes. However, her portfolio isn’t solely historical, and she was a driving force on cyberpunkthemed Deus Ex: Human revolution (2010) with Eidos as well as far Cry 4 (2014), with its fictionalised Himalayan setting.
Learning Through Frustration
この記事は ImagineFX の November 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は ImagineFX の November 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world