試す 金 - 無料
How To Get Your Dream Art Job Today!
ImagineFX
|August 2017
Superstar AAA games recruiter Alejandro Rodriguez reveals his winning resume and interview tips to get you ahead of the pack.
-
What should my resume say?
Many applicant-tracking systems enable recruiters to find keywords and apply other filters to a studio’s database. Some firms sort applications depending on previously selected filters, so tailor your resume to the company that you wish to work for. Ask yourself if your resume reads like the job description?
If not, study the job description and personalise your resume to it. Make sure the recruiter doesn’t have to make a leap of faith to understand if you’d be a good fit for the role.
What should I put in my resume for the time I spent working on my portfolio?
I can understand why the “How long did X take you?” can be off-putting, but you should answer truthfully. The person interviewing you wants to quantify how long it will take to complete the work that will be assigned to you.
Focus on efficiency, understanding the tools at your disposal, and ways to shorten your development time without sacrificing quality.
How do you narrow down applicants?
One trait that’s always exciting to a studio is if the artist is always growing and hungry for improvement. I look for candidates who can hit the art style and work well with our culture, and if they have a voice and creativity. I’m also a big fan for candidates that show an understanding of the fundamentals.
What are the deciding factors in choosing the best candidate?
Can their personality fit the studio culture? Can they do what the position will ask of them? Art is generally a collaborative process, so how would they be a valuable addition to the team and be able to add a helpful opinion to the critique and development pipeline?
このストーリーは、ImagineFX の August 2017 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
ImagineFX からのその他のストーリー
ImagineFX
ZBrush, Blender & Procreate COLOUR YOUR 3D ARTWORK
Entei Ryu reveals how she sculpts and paints Triceratops and T-Rex, two characters from her BONEGIRL series
1 min
March 2026
ImagineFX
Canon imagePROGRAF PRO-310
Artists and photographers who create gallery-quality prints of their work will want to make room in their studio for Canon's latest printer
1 mins
March 2026
ImagineFX
Acer Swift Edge 14 Al
This beautiful laptop delivers on design, but what about the amount of computing power on offer?
1 mins
March 2026
ImagineFX
CONCEPT A MOODY CYBERPUNK SCENE
Oleg Topor uses a variety of creative techniques to portray a meeting of criminals in the depths of a futuristic city
3 mins
March 2026
ImagineFX
LET THE STORY LEAD THE DESIGN
Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid
1 mins
March 2026
ImagineFX
LORCAN THE LITERATE
Arne Billen believes that conceptual contrast can lead to a successful design. He demonstrates this with Lorcan, a character from his D&D campaign who combines literacy with a fighting spirit
1 mins
March 2026
ImagineFX
Secretlab Magnus Evo
REAL STEEL Does this pro sit-to-standing desk rise to the occasion?
1 min
March 2026
ImagineFX
MAKE USE OF FILTERS
Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide
1 mins
March 2026
ImagineFX
ENHANCE ANY 3D MODEL BY APPLYING TEXTURES
Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object
1 mins
March 2026
ImagineFX
Karim Yasser Ahmed
Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”
1 min
March 2026
Translate
Change font size

