Go faster Meet the artists utilising their concept art skills to design and build theme park attractions around the world. Beren Neale holds on tight!
There’s also a good chance that you’ve not considered theme park art. You’ve probably been to one, but you may have missed that the concept art behind these fantasy spaces are as inspiring as any imagery that’s created for the latest Hollywood blockbuster.
What’s more, it’s a massive industry. There are more than 400 amusement parks in the US, and 300 in Europe. Disney alone made 16.16 billion dollars from its theme parks back in 2015! Themed entertainment – and the art that underpins it all – is in rude health.
Nathaniel West, who’s worked on effects-heavy films such as Inception and Godzilla, and theme parks like Harry Potter World in Universal Studios Orlando, and Shanghai Hatching Ocean Park, says that, “It’s all the same principles as far as the artwork is concerned.”
KNOW THE BASICS
Nathaniel continues: “Things like value structure and knowledge of colour theory is important. You also need to know how to work well with people and under deadline pressure, as well as understand the basics of environment lighting and design.”
But what of the differences? Theme park art, says Nathaniel, is more “optimistic and bright. Films and games are usually moodier and darker, whereas theme parks emphasise colour and charm much more.”
Furthermore, you get to walk around in your own creation! The initial stages of concept art may focus on similar stages of film concept, like mood and colour. But then come the architects…
この記事は ImagineFX の Xmas 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は ImagineFX の Xmas 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world