I like to work over a 3D base that I’ve modelled in 3ds Max and lit in Unreal Engine 4 (UE4). This isn’t essential, but because the aim of my process is getting to the fun decision- making bits as quickly as I can, it might be helpful to understand some basic 3D modelling. And if you ever wish to model your concepts, having a base already modelled saves you time because the basic forms are already there for you to work from.
Once I’ve made my 3D base and lit it in a simple UE4 scene, I’ll begin overpainting a screenshot where we can start having fun with colour, lighting and storytelling. I use basic Photoshop brushes, and a lot of how I make images is about choosing the placement of shapes, patterns and colours carefully.
Creating beautiful environments is all about finding what you like and condensing it into an image. If you work on what you want, and not what you think others want, you’ll create work that you love and are passionate about. People will love your work when you love it first!
PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing