Procreate BRING TEXTURE TO YOUR CHARACTERS
ImagineFX|Christmas 2020
Capturing human nature and telling a story is key to Oona Holtane’s character design work. Here she reveals how she tackles both concepts
- Oona Holtane
Procreate BRING TEXTURE TO YOUR CHARACTERS

Drawing from life and observing people is something that drives me to create. I love capturing with pencil the nuances individuals have, seeing their journey, their passions, their likes and dislikes, their disappointments, their achievements.

All of this life experience shows through how they greet someone, how they sit while they drink a cup of tea. It’s every ounce of their being condensed into everything they express – or don’t express, because they may be choosing not to show their true self. All of this is what makes us who we are, whether we realise it or not. This variety in human nature is what I believe is the root of character design.

Character design infamously has a superficial side. Something we see for how it simply reads on paper. We’re more concerned with the size of the eyes in relation to the nose for the limits of appeal, than what it actually communicates about the character. While it’s important to be conscious of proportions, shape and colour, it should be used as a tool to communicate ideas rather than live on its own without a reason for being. Design must be purposeful. It should tell a clear story.

RELATING TO THE AUDIENCE

When I design a character, I want the viewer, director or production designer to feel something. To relate with this character, to feel like it’s an old friend, someone they want to know. Ultimately, I want the audience to empathise with this character as much as I do. And the only way to communicate that is to feel it yourself. If we as designers can’t care about this character, then the audience won’t, either.

この蚘事は ImagineFX の Christmas 2020 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は ImagineFX の Christmas 2020 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

IMAGINEFXのその他の蚘事すべお衚瀺
PAINT EPIC BATTLES IN TRADITIONAL INK
ImagineFX

PAINT EPIC BATTLES IN TRADITIONAL INK

Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide

time-read
5 分  |
January 2025
CONJURE MAGIC ILLUSTRATIONS
ImagineFX

CONJURE MAGIC ILLUSTRATIONS

Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches

time-read
5 分  |
January 2025
First Impressions
ImagineFX

First Impressions

We discover the early influences that inspired the artist

time-read
6 分  |
January 2025
ZBrush for iPad
ImagineFX

ZBrush for iPad

GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant

time-read
1 min  |
January 2025
BenQ GW2786TC
ImagineFX

BenQ GW2786TC

GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks

time-read
1 min  |
January 2025
Huion Kamvas Pro 19
ImagineFX

Huion Kamvas Pro 19

TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace

time-read
3 分  |
January 2025
DRAGON OFORCEC
ImagineFX

DRAGON OFORCEC

Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.

time-read
4 分  |
January 2025
DUNGEON MASTERS
ImagineFX

DUNGEON MASTERS

ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration

time-read
7 分  |
January 2025
Erik Ly
ImagineFX

Erik Ly

Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.

time-read
2 分  |
January 2025
2D meets 3D: How the workflows are merging
ImagineFX

2D meets 3D: How the workflows are merging

Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing

time-read
5 分  |
January 2025