Tetsu Tsukamoto reveals the secret to concept art success
ImagineFX|January 2022
Anima class The Final Fantasy character concept artist believes team work and attention to detail matter most
Tetsu Tsukamoto reveals the secret to concept art success
Few people would disagree if we said that character concept artist Tetsu Tsukamoto was born to create weird and complex monsters for video games. His father is a graphic designer, his uncle a potter, his aunt a furniture artist, and his cousin a manga artist, illustrator and crafter… creativity runs in the family.

The experienced character concept artist rarely does interviews, especially outside of Japan, so we’re honored he’s chosen ImagineFX to reflect on his art, process, and career in the video games industry.

Tsukamoto-san was inspired by the 1984 fantasy film The NeverEnding Story to begin his art journey and has spent over 24 years inspiring us with his whimsical designs for the iconic Final Fantasy VII onwards. His creatures – some of the most inspired and creative in video games – have dominated our imaginations and influenced many.

FINDING A FANTASY

Tsukamoto-san tells us that remaining constant, as well as inventive, requires an understanding of the rules and characteristics of each new Final Fantasy release in the long-running franchise. Each has a unique feel, “where the atmosphere and vibe changes with every installment,” says the artist while needing to remain visually a part of the Final Fantasy brand. In this regard Final Fantasy, and its newest release, Final Fantasy XIV: Endwalker, is a distinct conundrum.

INDUSTRY INSIGHT

TETSU TSUKAMOTO

The character concept artist on how to get ahead

Do you have advice for artists wanting to work in video games?

この蚘事は ImagineFX の January 2022 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は ImagineFX の January 2022 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

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