The American illustrator describes to Gary Evans the eternal conflict between creating art that means something and art that makes money
There’s a question that we like to ask artists. It’s a slightly awkward and admittedly, slightly pretentious question. Sometimes the answer will be short, evasive, diplomatic. Other times the answer will be long, theoretical, philosophical. Either way, directly or indirectly, the answer always tells you something interesting about the artist and their work. The question is this: what’s the difference between good art and great art?
Timothy Von Rueden understands – and partly agrees – with the usual objections to this question: that art shouldn’t be judged, that art is subjective. “However,” the American artist says, “over the years, I’ve found everyone actually does have an opinion, but it’s taboo to share that opinion with others. I do believe there is a difference, and this belief often gets me in trouble.”
Timothy doesn’t have an “official job.” He doesn’t answer to clients or art directors. He doesn’t have to adapt his style to fit game developers or animation studios. So it may seem like Timothy has no problem giving an honest answer to our question because he makes art solely to please himself. not the case.
Timothy’s career is, in one sense, very modern: he uses social media to promote his own range of sketchbooks, original artwork, prints and enamel pins. However, he faces the same old problem that artists have always faced. The gallery is now Instagram. The ​patron is now the follower. But the aim is still the same: get the work seen and get the work sold.
この記事は ImagineFX の October 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は ImagineFX の October 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
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