After years of future conflicts, it’s time for a history lesson.
Stop me if you think you’ve heard this one before. Soldiers huddle together inside a Higgins boat. They’re part of the Allied invading forces barrelling towards Omaha Beach. An endless wave of bullets attempts to repel them as they try to disembark, with bodies littering the shore. Yeah, it’s an FPS set in WWII, with shades of Saving Private Ryan.
Not that recalling this cinematic imagery is a bad thing. I’m taking in this section of the opening mission at a press reveal event and, even in a room crowded with other people, this version of the battle on D-Day is unsettling. Disorientating explosions and gunfire never let up as lead character Roland ‘Red’ Daniels sprints to a Czech hedgehog for cover. I woozily watch the carnage unfold as a gruff sergeant barks orders. Everything looks appropriately horrifying, although the whiff of recycling past glories of the genre lingers.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
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SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
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LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios