So yes, interactivity is one of the big scaffolds that developers are starting to capitalise on, but it's far from the only one, and the latest exhibition to grace the ArtScience Museum's halls is all about exploring that impressive myriad of possibilities.
Co-curated by acclaimed game designer Tetsuya Miyaguchi in collaboration with the Barbican in London, Virtual Realms: Videogames Transformed is a co-production between the Melbourne Museum and the aforementioned.
ArtScience Museum. It's scheduled to open its doors to the public from 12 June 2021 till 9 January 2022.
At its core, Virtual Realms features six different exhibits, each of which is based on a theme that explores a different facet of the potential future of video gaming experiences. Naturally, experiences are best described first-hand, and we were lucky enough to attend a short tour of the exhibition. Accordingly, now it's our turn to walk you through it, albeit briefly!
Exhibit 01
REZONANCE
01 . Rezonance, Enhance and Rhizomatiks, 2021
The first exhibit is called Rezonance and it's an interactive minigame of sorts based on the theme of SYNESTHESIA.
この記事は HWM Singapore の July 2021 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は HWM Singapore の July 2021 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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