Maslow’s hierarchy of needs is at the heart of every survival game. Here, however, the bottom tier of the pyramid gets a long-overdue shake-up. To food, water, warmth and rest, you can add yoga balls and creepy dolls. And yes, these do count as essentials in a world where characters can literally die of boredom.
Then again, Drake Hollow isn’t really a conventional survival game. It’s not your own well-being you need to worry about; rather, it’s that of the titular plant creatures, who represent your ticket out of a world you’ve basically been tricked into saving. Once you’ve unearthed them in the wild, the Drakes come to live in a village of your own making. It starts as a small plot, where you’ll place down thatch mats as makeshift beds, alongside food and juice boxes to keep your little helpers fed and watered while you scavenge supplies and schematics to build proper beds, planters, and a well.
It’s a response of sorts to The Molasses Flood’s debut, The Flame In The Flood, whose exacting systems didn’t give you much chance to properly enjoy its gorgeous world. “We wanted to give the player an opportunity to build more, in a more expressive way,” creative director Forrest Dowling tells us. “I wanted to try moving away from the oppressiveness of a survival game: there’s a tension that’s cool, but it’s not the only thing I want to explore.”
この記事は Edge の March 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の March 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart