Ooblets doesn’t want to take on Animal Crossing, Harvest Moon, Stardew Valley, or any of the other games it’s so often compared to. It doesn’t want to be just another ‘time-killer’ game, another easy-going RPG that you can pump hundreds of hours into without breaking a sweat. No, Glumberland’s life sim doesn’t care for competition. Developed largely by a two-person studio in the United States, it values what those more established games have been increasingly moving away from: communication, glibness, silliness. On the surface, it’s part farming game and part creature-collecting RPG. But dig a little deeper and you start to realise Ooblets actually defies such easy categorisation.
The eponymous beings themselves add a dynamic to the game that most other life sims miss. Collecting creatures in the form of seeds, planting them and growing then, then setting them to work on your farm, laces the gameplay loop with varied activities. From the off, when you leave your miserable former life behind in order to get a mulligan on the isle of Oob, you’re presented with a variety of possibilities for this fresh-faced, fully customisable new you.
ãã®èšäºã¯ Edge ã® October 2020 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ Edge ã® October 2020 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image