Though nearly a decade has passed since its release, the game most of us think of when we think of People Can Fly is still Bulletstorm. Which is remarkable given the Polish studio worked on Fortnite, back in the days when it was a long-brewing tower-defence shooter rather than one of the biggest games in the universe. At the time, it was part of Epic Games, a satellite studio helping out on Gears Of War and other properties that didn’t offer much chance for the developer to imprint its own personality on the final product.
“We worked with Epic and it was a great collaboration, but we were working on their games – so we decided we want to do something that’s ours,” game director Bartosz Kmita says. “‘Okay, let’s break with Epic and let’s start a new journey’.” So, in mid-2015, three years after it was acquired and two years after it was rebranded as Epic Games Poland, the studio flew the nest to develop its own IP, where its identity could shine through. Four years later, this project emerged as Outriders, a thirdperson co-op shooter-RPG hybrid which lead level designer RafaÅ‚ PawÅ‚owski calls “our most ambitious project to date, for sure”.
この記事は Edge の April 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の April 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image