Time has shattered in Quantum Break. As Jack Joyce, beneficiary of one of those laboratory explosions that bestow so many superheroes with their powers, you spend much of the game wandering around stuttered instants that have pressed pause on reality. So it’s apt that revisiting the game now feels like stepping back into a very specific moment, one that’s been preserved in amber.
Quantum Break was unveiled alongside Xbox One, at a press conference that’s mostly remembered as an hour-long stumble for Microsoft. The event put the emphasis on the console’s intertwining with television, and brought in Steven Spielberg to reveal a Halo live-action series. This was May 2013, right at the peak of Xbox Entertainment Studios, Microsoft’s attempt at venturing from Redmond into LA, and a month after the launch of Defiance, which was simultaneously a Syfy TV show and a Trion Worlds MMO.
Factor in Remedy’s own fascination with television, something that had been evident since Max Payne squeezed a Twin Peaks homage onto cathode-ray sets scattered through its levels, and Quantum Break starts to make sense. Well. More sense. After all, this is not only a game which incorporates a live-action TV show, it’s also a convoluted time-travel narrative with a fractal approach to storytelling, a tripartite structure, and a sprawling cast who rarely cross over between those parts. Not that this was all apparent that night on the Xbox campus.
この記事は Edge の November 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の November 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart