Recently, I had the pleasure of being reached out by game developers over at Joystick to review their debut game: Kombinera. After finishing the review, I was lucky enough to be able to interview them about their struggles with developing Kombinera, and even asked how the game was originally pitched. Here are all of the questions, and their answers!
Questions answered by: Lead Level Design, Jacob Lear (He/Him) Lead Artist, Philip Snowbarger (He/Him)
GAMEON: How was the idea of Kombinera pitched originally?
JACOB LEAR: Phil and I have been best friends since 6th grade. Phil ended up doing art at Graphite Lab, while I was on a totally different path (Biology degree, pre med). However, I still wanted to learn how to make games. So in my last semester at St. Louis University, I got Phil to do Brackey's Game Jam with me. The theme was "Stronger Together" and the prototype of Kombinera came out of that. We wanted to keep working on it after the fact and Phil had shown it to his coworkers at Graphite Lab. Matt Raithel really enjoyed it and offered to pitch it to some publishers. Atari jumped on it! So then I was brought in to Graphite Lab and we started developing the game into what we see today.
GAMEON: What was the development process like?
JACOB LEAR: It was great! Phil and I worked with a great team that helped to enact our vision. Though we had a vision from the start, our team did a great job bouncing ideas off each other and working collaboratively toward something that would work the best. Atari was very supportive of our vision and goals. We ended with a product that we are immensely proud of.
GAMEON: Considering retro-like games are never spoken of in the development aspect, how different does it feel from more traditional game development?
この記事は GameOn Magazine の Issue 152 - June 2022 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は GameOn Magazine の Issue 152 - June 2022 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
The Lost Legends of Redwall: Feasts & Friends
The Lost Legends of Redwall: Feasts & Friends is a cooking simulator based on the Redwall book series.
Men of War II
There was a time when games based on World War II were all the rage, with releases ranging from first-person shooters to stealth based espionage.
SAND LAND
As someone who doesn't watch a lot of anime or read a ton of manga, I was very surprised to find out that Akira Toriyama had done more than just Dragon Ball.
Survival: Fountain of Youth
Survival: Fountain of Youth is a uh, well, you can tell from the title. It’s a survival game developed by Odinsoft Inc. and published by Twin Sails Interactive and CE-Asia.
Little Kitty, Big City
I have anxiously been awaiting the release of Little Kitty, Big City since I first saw the announcement years ago, on the 13th of November 2021.
One Last Breath
Crikey, looks a lot like INSIDE, this, doesn’t it? I mean, a lot.
Neptunia Game Maker R:Evolution
As the resident Neptunia fan, I always look forward to the next game from Idea Factory.
Cabernet
I can’t entirely recall how I ended up coming across Cabernet, just that I knew one day that I wanted to give it a look.
Roots of Yggdrasil
Roots of Yggdrasil centres around the survivors of Ragnarök— the end and rebirth of the nine worlds, according to Norse mythology, brought on by an epic battle of the gods.
Sledders
If you have ever had the opportunity to ride a snowmobile, I have a game that allows you to recreate that experience and won’t require you to freeze your buttocks off.