This is the most wonderful time of the year: Halloween. In this feature, we flout Horror Protagonist Rule Number One and look back at some of the scariest moments on PlayStation. Peppered with developer insight and more than a few unexpected appearances – a mix of spine-chilling moments that sneak up on you and eviscerating blasts from the past – we celebrate one of gaming’s best-loved genres this spooky season.
10 Control
One quiet revelation could make you lose it
Getting jumped by the Hiss or coming a cropper at the furry hands of mold zombies are always nerve-wracking experiences, but it’s not just the telekinetic action that gets your blood pumping in Control. As you dive into internal documents and explore the Oldest House to tackle an extradimensional invasion, many scares are slow burners drawn from, in-game director Mikael Kasurinen’s words, “the mundane meeting the strange”.
A case in point is the NSC power plant. It’s central to the day-to-day operations of the Bureau but no-one will tell you exactly what ‘NSC’ stands for. No, you’ve got to go digging – or rather levitating – on your own to uncover that appalling little titbit. The revelation, which we’re sure will be the cause of another lockdown one of these days, is made worse by an off-hand comment made by security chief Simon Arish you can overhear post-game. We don’t want to spoil the unsettling discovery, especially as Kasurinen stresses that “trusting the player” was a key part of the team’s design philosophy. We hope we’ve given just enough hints to pique your interest.
On a totally unrelated note: former Director Northmoor… what a guy!
9 Observer
You can’t believe your eyes
ãã®èšäºã¯ Official PlayStation Magazine - UK Edition ã® December 2019 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ Official PlayStation Magazine - UK Edition ã® December 2019 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird