Common Conversation
PC Gamer US Edition|May 2018

Why a wall of text is hard to build.

- Xalavier Nelson Jr
Common Conversation

It’s easy to think about dialogue within its traditional role in other mediums; as the spoken conversations characters have to flesh out characterization, convey progression and deliver exposition. Video games defy this, because everything from the pieces of the ground you can walk on, to the dimensions of the text box that appears on your screen, have to be strictly defined. To have a tangible effect on a player, messages have to be reinforced through every aspect of a game, down to the color, motion, and speed of text. Despite the complexity this suggests, written dialogue in games offers potential for narrative expression unlike any other medium.

この蚘事は PC Gamer US Edition の May 2018 版に掲茉されおいたす。

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この蚘事は PC Gamer US Edition の May 2018 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

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