RISE OF INDUSTRY is a beautiful but aimless sandbox.
The first thing you’ll notice upon playing Rise of Industry is that it’s absolutely gorgeous. The boxy shapes and flat colors of the low-poly style are a perfect fit for the city/factory builder genre. This, combined with bright colors and sticker-like icons, makes the game looks less like a real city and more like a child’s play set. Unfortunately, that’s also how the game plays, like a toy. Something that’s fun to play with, but lacks direction.
Rise of Industry is fundamentally about supply and demand. There are a handful of towns of various sizes spread across the map, each of which has two to four stores which will buy a certain good. Your job is to fulfill that demand. This can be as simple as mining some coal and shipping it directly to the hardware store, or as complicated as the pizza, a puzzle of a product that requires mills producing flour, vegetable farms and a dairy producing cheese.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkboundâs launch from Early Access was looking more like Sandwich Big.Iâm not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Trainâs audience on board for its next game.
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