PHANTOM DOCTRINEs take on XCOM-style strategy manages to be exciting, original, dull, and underwhelming.
Phantom Doctrine is a stranger XCOM with rougher edges. The combat doesn’t compare well to Firaxis’ cinematic chess game, and it does little to explain core systems that differentiate it, like stealth and detection. As you approach the end of its campaign, each mission begins to feel like the last. It reminds me a lot of Jagged Alliance—occasionally brilliant moments emerge from unpredictable systems and opaque rules, but more often I just felt bored.
At the beginning, you decide if your main character is ex-CIA or ex-KGB, and this choice sets up a distinct intro to the bad guys, a conspiracy group called The Beholder Initiative. When you’re not playing the turn-based portion of Phantom Doctrine, you’re engaged in a pausable global board game against this shadowy opponent, moving your agents between cities like pawns, playing whack-a-mole as Beholder agents try to locate your base or deny access to NPC informants. The metagame portion becomes a slight mess of alerts and micromanaging, but it adds urgency along the way.
この記事は PC Gamer US Edition の December 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer US Edition の December 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'