Become a ruler, a nomad or a frustrated nobody in KENSHI.
In my time with Kenshi, I’ve crossed swamps so vast that I haven’t dared return. I’ve been beaten shitless by a pack of goats that were intended to feed my rabble of listless nomads. I’ve been a shopkeeper and a thief, a lone wanderer and a slave, and I’ve been an entire community of people working together to—one day— erect our own city in the wasteland. One day.
None of these events were part of questlines. There’s no such regimentation in Kenshi, no tangible sense of scripted behavior, just a web of vicious systems so numerous that they sometimes tangle and fumble and descend into absurdity.
Upon creating your squad of up to six starting characters, you’re dumped into a dauntingly large post-apocalyptic world. All of your skills start at or around zero, and you work on them simply by doing. You’ll probably spend your first several hours as a lowly scavenger—sticking to the shadows, leveling up your stealth, and scurrying in after skirmishes between the various factions and fauna to loot the dead.
Beyond that? Perhaps you search the wilderness for artifacts or lore titbits, hunt down bounties for the myriad factions, join up with anti-slavers, or set up shop on a trade route and try to make a living.
この記事は PC Gamer US Edition の April 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer US Edition の April 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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