Mortal Kombat 11 sets the standard for storytelling in fighting games.
It might seem like lunacy to begin a Mortal Kombat review by praising the game’s subtlety. You’ve watched videos of eyes being plopped out and spines being crushed. But there’s a moment, early in the game’s story mode, which encapsulates how the series has evolved. Reunited, Kitana and Liu Kang share a hug. Liu goes to embrace her—but he can’t. He’s too awkward, she’s too important. It tells you everything about their relationship without a word being spoken.
Right now, 13-year-old me is being mime-sick. Subtlety? Hugs? Relationships? Get out. But the stuff that defines Mortal Kombat is also here in gore-soaked, self-aware spades. The fighting is the best it’s ever been. The fatalities are is sickeningly inventive. There are enough unlockables to keep you busy for ages. But it’s the story mode that stands out, putting together 27 years of MK lore into something that’s like the best bits of a Marvel movie.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkboundâs launch from Early Access was looking more like Sandwich Big.Iâm not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Trainâs audience on board for its next game.
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