MAXING THE MINIMUM
PC Gamer|July 2022
Inside the often thankless, quietly imaginative task of developing for LOW-SPEC GAMING
- Edwin Evans-Thirlwell
MAXING THE MINIMUM

Chuhai Labs co-founder Giles Goddard thinks minimum settings are going out of fashion. A veteran of Nintendo in Japan who has worked on everything from Amiga and N64 to Wii and Oculus Quest, he’s noticed a change over the years with regard to developing for different PC specifications. “It used to be that the developers would aim for the lowest spec, and they’d make it look great on that, regardless of anything,” he says. “And then, if you had a faster PC or graphics board, you could put more bells and whistles on top for post-processing effects or whatever, but only to make what was already there nicer-looking.

“I think nowadays, because everybody’s got a [powerful computer] the bar is so high that all the AAA makers are basically just aiming for the highest spec PCs. They’re assuming that if you’re going to pay that much for the game, you’re also going to pay a lot for your gaming setup [so] obviously, they spend a lot of money, time, and effort making the games as great as possible on those machines. I don’t think it’s really in their interest anymore to aim for the lower spec. It definitely used to be the priority, I think, maybe ten or twenty years ago.”

HIGH LIFE, LOW SPEC

These shifting priorities are reflected, Goddard suggests, in the way games are discussed and reported on. “It used to be quite a hot topic – if you turn on these settings on this PC with these specs you can get these kind of graphics. It used to be in all the reviews and all the magazines, how to get the most out of this game. And that’s just not talked about – you just assume it’s going to be max settings.”

この蚘事は PC Gamer の July 2022 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は PC Gamer の July 2022 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。