With Warhammer games having the hit ratio of a blunderbuss shooting a target at 50 feet, I should really be immune to the IP’s allure by now. But something about its tone and lore just gets me, so when I was asked to review the turn-based tactics game Age of Sigmar: Storm Ground – the first Warhammer game on PC set in the newish titular setting – I felt that familiar frisson stirring.
But like so much Warhammer spawn, Storm Guard’s lore and fine writing flatter a flawed game that clumsily combines tactical turn-based combat with an odd roguelike metagame.
You start each battle with a single hero unit. As you amass ‘Power’ over the turns you can call in subsequent units using cards that you earn over a campaign run by completing missions and looting chests in battle.
Storm Ground’s three factions cater to different playstyles. You have your straightforward Stormcast Eternals – humans donning heavy armour and divine judgement. The Nighthaunt are a ghostly faction of low-armour, fast-moving swarmers, whose hero can throw down healing wisps each turn to heal allies and summon pyres all over the battlefield to act as spawn points.
INFECTIOUS ENTHUSIASM
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios