INTO THE LIGHT
PLAY Magazine UK|July 2021
Ian Dean talks with the team at Techland about bringing Dying Light 2 – Stay Human to PS5, player choice, and more
- Ian Dean
INTO THE LIGHT

FORMAT PS5, PS4 / ETA TBC / PUB TECHLAND / DEV TECHLAND STUDIO / PLAYERS 1-4

With the zombie, or rather Infected, horde on your heels nowhere is safe, but conversely everywhere is a route to freedom. Like in its 2016 precursor, the act of escaping the bloodthirsty masses in Dying Light 2 – Stay Human is a creative process as much as a stressful one; the inclusion of parkour movement ensures every crumbling ledge, sleek pylon, and ramshackle rooftop is a way out.

Circling PlayStation for three years, development has not been easy for Techland when it’s come to following up Dying Light, its breakout hit on PS4. Planning to go bigger, packing in even more RPG features, a massive map twice the size of the original and double the depth, and multiple endings to match its fluid gameplay, this sequel has always been ambitious.

Now, breaking their silence after almost a year, the team sits down with us to reveal Dying Light 2’s features and its place on PlayStation 5.

Starting with its new-gen plans, rendering director Tomek SzaÅ‚kowski reveals how the sequel will draw out the power of the console but also put us, the players, in control of how we make the most of PS5’s hardware.

“Thanks to a great performance of new consoles and C-engine scaling, Dying Light 2 on next-generation consoles allows the player to adjust the game to their preferences,” he says, explaining: “The game has a new mode of enhanced quality to offer, using ray tracing, increasing lighting and shadow quality, a high framerate mode at 60fps, and a high-resolution mode offering 4K gameplay.”

この蚘事は PLAY Magazine UK の July 2021 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は PLAY Magazine UK の July 2021 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

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