You may have tried Destiny and bounced off it – it boasts a rich backstory that confuses even seasoned players – but The Witch Queen pulls together several of the loose ends in a glorious climax that both satisfies and stuns in equal measure. For new players, it’s probably Destiny’s most accessible expansion; for veterans, it’s damn-near unmissable. But now that it’s all-change with Bungie officially joining the PlayStation family (Sony dropped $3.6 billion on the studio), what’s next for its tentpole title? Project lead Blake Battle spills the beans to PLAY.
PLAY: Let’s start at the beginning. Where did the idea for The Witch Queen come from?
Blake Battle: ‘Definitively Destiny’ has been one of our core pillars, and throughout the year we’ve had a renewed focus on narrative and story and taking the universe somewhere. Foundationally, from Destiny 1 – the story of The Taken King and Oryx and the Darkness, and The Witch Queen being on our way out of the Light and Darkness saga – telling the story of Savathûn and the Light and what it means to be a Guardian felt like the best jumping stone to close out that saga in Destiny.
この記事は PLAY Magazine UK の May 2022 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は PLAY Magazine UK の May 2022 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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