Sometimes, the work never ends. You know, the good work you do every day, like blasting cultists in the face and reducing Maliwan mercs to piles of steaming skag bile. Some Xbox games are done-with after a mere few hours, and that’s fine, but at the other end of the spectrum is a game like Borderlands 3. Gearbox’s shooter loosely falls into the MMO/games-as-a-service sandbox, and happily it just keeps on giving.
As anyone who has played any of the entries in the FPS series knows, Borderlands’ addictive looter-shooter grind, wicked sense of humour, RPG depth and visually stunning art style have kept players happily locking and loading those billion-odd gun combos for over a decade now.
But in 2020, how do you keep Xbox gamers engaged, in an age when there is simply so much competing for our precious time? For Borderlands 3, the game’s size and scope, (bazillions of guns… wait, what?), deep progression elements and play style options help. The series’ imaginative lore and loudly colourful characters have always been a hit with players, too, and the threequel certainly keeps things nicely crazy. But not only is Borderlands 3 an Xbox One beaut, it’s also a fan-service triumph. That so many gamers are still in love with Borderlands is due in no small amount to developer Gearbox’s continued commitment to servicing the franchise, with chunky content drops promised for single-player campaign chapters, seasonal updates like the recent Bloody Harvest event, and challenging free updates such as the Takedown At The Maliwan Blacksite raid for veteran players all planned this year.
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Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the seriesâ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thqâs downfall and making hellish action games
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Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
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Spiders suck. We donât care how many flies they scoff each year; weâd rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox