Doom Eternal
Official Xbox Magazine|October 2019

Earth has gone to hell in a handbasket and it’s up to the doom slayer to bring the fury

Adam Bryant
Doom Eternal

The 2016 Doom reboot raised the bar pretty high for both the franchise and first-person shooters as a whole. Its ‘push-forward’ combat was such a revelation and made the demonslaying exhilarating. But where do you go from there? Well, for its sequel id Software has no choice but to increase the stakes.

“If we don’t raise the bar, and you come back and it’s like when you watch a sequel to a movie that just does the same thing as the first one, then it won’t have the same engagement,” says creative director Hugo Martin. “Push-forward combat was new in 2016. It’s not going to be new when we come out this time.”

Of course that push-forward combat is still at the core of the experience, there’s just a lot more going on this time. You’ll still need to stay on your toes to survive, but resources like health, shield and ammo are at a premium and you’ll need to rely on killing enemies in specific ways to replenish them. Raining flames down on demons using the new shouldermounted launcher weapon will give you shield pickups; Glory Kills, which are even gorier thanks to a new retractable blade, will net you health, while carving beasts apart with the chainsaw will shower you with ammo. You’ll find yourself dancing around the enemy and thinking about what you require at any given moment. Which, is about as ‘Doom’ a concept as you can get: taking what you need by slaughtering your enemies.

HELL WALKER

この記事は Official Xbox Magazine の October 2019 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Official Xbox Magazine の October 2019 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

OFFICIAL XBOX MAGAZINEのその他の記事すべて表示
Why I love... Roaming the post-apocalypse
Official Xbox Magazine

Why I love... Roaming the post-apocalypse

How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world

time-read
3 分  |
March 2020
10 Best Multiplayer Games
Official Xbox Magazine

10 Best Multiplayer Games

From shooters to kitchen chaos, these titles are best played with friends

time-read
6 分  |
April 2020
Revved up and ready to go
Official Xbox Magazine

Revved up and ready to go

EA hands the wheel of Need For Speed back over to Criterion Games

time-read
2 分  |
April 2020
The Elder Scrolls Online: Greymoor
Official Xbox Magazine

The Elder Scrolls Online: Greymoor

Return to Tamriel’s frigid North this summer Chris Burke

time-read
3 分  |
April 2020
Remothered: Broken Porcelain
Official Xbox Magazine

Remothered: Broken Porcelain

We’re going potty for this cult classic survival horror sequel

time-read
2 分  |
April 2020
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Official Xbox Magazine

Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2

Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox

time-read
3 分  |
April 2020
Mosaic
Official Xbox Magazine

Mosaic

ALL AROUND ME ARE FAMILIAR OFFICE SPACES

time-read
4 分  |
April 2020
The Falconeer
Official Xbox Magazine

The Falconeer

Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer

time-read
2 分  |
April 2020
10 Best Examples Of Great Architecture On Xbox
Official Xbox Magazine

10 Best Examples Of Great Architecture On Xbox

Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One

time-read
5 分  |
March 2020
THE PROMISED 'LANDS
Official Xbox Magazine

THE PROMISED 'LANDS

With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…

time-read
6 分  |
March 2020