Titanfall 2
Official Xbox Magazine|January 2017

Big Guns, Bigger Robots and Monumental Fun.

- David Houghton
Titanfall 2

You know the scenario. You’ve seen it countless times before. A narrow corridor. Three or four enemy troops forming a deadly silhouette between you and the exit. No way but through. You know what to do. Find some cover, hunker down, take potshots until the problem is solved. You know how this unfolds.

But you don’t know Titanfall 2. Things work differently, and in unexpected ways. Things work better, smarter and faster, with more adrenalin-rushing, air-punching spectacle. Here, you slither up the wall, as fast as a barracuda and twice as deadly. You hurtle along the vertical surface – because here, a four-walled room really means that you have five floors to play with – rain death from overhead, and land neatly behind a group of still-falling bodies. Because Titanfall 2’s campaign doesn’t work like any other. With the first game’s syrup-sticky, butter-smooth, free-running, double-jumping systems transposed into a single player story of immaculate craft, pacing and escalation, there’s no crate-cowering intimidation to be had. There’s only forward, there’s only motion and there’s only where you’re going to be next. And of course, how you’re going to get there, and how much damage you’ll do along the way.

この蚘事は Official Xbox Magazine の January 2017 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は Official Xbox Magazine の January 2017 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

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