Why I Love... Turning Back Time
Official Xbox Magazine|September 2019

Re-e-wind! How games use their time-reversal mechanics to undo mistakes, build puzzles and even tell stories

- Alex Spencer
Why I Love... Turning Back Time

Slowing time, so you can dive elegantly aside to dodge an attack, is great. Stopping time, so you can pluck bullets out of the air, is even better. But turning back time, spooling backwards through the last few moments of play to erase your mistakes from history? That’s the ultimate prize.

But let’s rewind. The original Xbox was actually ground zero for these kinds of space-time continuum-breaking antics, with 2002’s Blinx: The Time Sweeper. Developed by Artoon, which was founded by the creator of Sonic The Hedgehog himself, Blinx was an attempt to give Microsoft its own furry mascot: the titular gogglewearing cat, armed with a vacuum cleaner that could control time.

Blinx could rewind time in a localised area, returning a crumbled bridge back to its original state, or record his actions and then jump backwards in time to team up with his recorded self. The powers were fairly limited, however, and Blinx never did become the adorable face of Xbox. In another timeline, perhaps.

Just a year later, though, Prince Of Persia: Sands Of Time took those ideas and really ran with them. Ran along a temple wall and backflipped onto a teetering balcony, in fact. The prince could pull off remarkable acrobatic feats – and if he faltered, there was a safety net in the form of the magical Dagger Of Time. Instead of falling to his death, sending you back to a checkpoint, you could simply undo your mistake with a squeeze of the trigger.

この蚘事は Official Xbox Magazine の September 2019 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は Official Xbox Magazine の September 2019 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

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