“Honestly, we’re surprised people like him so much,” says lead writer Robert Kurvitz. “Of course, we always adored him. All these years playing the game, testing it, writing it. We got to spend a lot of time with Kim. And we always felt he’s a real person and our friend.”
All of Disco Elysium’s characters feel like real people. Each one has a history and memories that, unlike NPCs of other RPGs, aren’t keen to spill their guts at the protagonist’s feet upon first meeting. As the detective’s partner, Kim has multiple threads to his backstory waiting to be unraveled. “We wanted Kim to open up through the scenes and situations you get into,” Kurvitz explains. “Not by clicking on him and cleaning out his tree.”
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