If it were easy to make games about being a shark, I’d be able to name more than just Jaws Unleashed—a 2006 game Tripwire played as it figured out how to build its shark-based RPG. With the caveat that there isn’t much competition, Maneater may be the best shark action yet.
Fish don’t talk, which makes storytelling difficult. To solve that, Maneater is framed as a reality show akin to Deadliest Catch, with actor Chris Parnell narrating your movements in the water, explaining your shark nature as you swim around devouring hapless beach-goers.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios