NEED TO KNOW
RELEASE TBC
DEVELOPER Blizzard Entertainment
PUBLISHER In-house
LINK bit.ly/3vQZKd2
The toughest battle I fought while playing Overwatch 2 was trying to figure out why it’s a sequel. Blizzard’s follow-up to its 2016 team-based hero shooter doesn’t make substantial enough changes to the game that you can still play today. It’s too familiar, and that only heightens the current game’s issues.
If you, like me, have played Overwatch since its inception, you can track the progress of the game by memory alone. What started as an ambitious, goofy shooter for people who don’t play traditional FPS games like Call of Duty and Battlefield has slowly turned into a game that keeps dialling up its lethality to mirror its competitors. So much has changed since 2016, and a lot of it comes from how Overwatch skewered the idea of what FPS games could be. Valorant and Apex Legends wouldn’t exist if Overwatch hadn’t roused the shooter audience with a colorful cast of characters with unique abilities and weapons.
Overwatch 2 chooses to ignore the revolutionary spirit of its predecessor and looks to other games to try to revitalize where it left off. Needless to say, I disagree with Morgan on how much Blizzard is actually shaking up here—for me, this is a game that mistakes imitation with innovation. Overwatch used to be the most diverse game, the FPS for all different types of players, the example that everyone followed. Now, it’s a game stuck trying to please its most hardcore players and hoping new ones will simply follow along.
この記事は PC Gamer US Edition の August 2022 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer US Edition の August 2022 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios